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Bug #54

signalproxy.cpp lacks any possibilty of detaching objects

Added by EgS over 17 years ago. Updated almost 16 years ago.

Status:
Closed
Priority:
Immediate
Assignee:
Category:
Quassel Client
Target version:
Start date:
Due date:
% Done:

0%

Estimated time:
Version:
0.13.1
OS:
Any

Description

I really really need to be able to detach objects from the proxy. at least in client mode.

with this nice Q_ASSERT(false) my chances are a bit slim at the time beeing...

signalproxy.cpp Line 88 ff:
void SignalProxy::detachObject(QObject* obj) {
Q_ASSERT(false); // not done yet

History

#1 Updated by Sputnick over 17 years ago

Done. Please test.

#2 Updated by EgS over 17 years ago

Though Detach Object seems to work, there seems to be a problem somewhere else in the SignalProxy

I got crashes when I exited Quassel. The crash happend while iterating over the connections in SignalProxy::detachObject(). I added a simpe qDebug:

void SignalProxy::detachObject(QObject* obj) {
qDebug() << "Number of peers:" << peers.count();

result:
Number of peers: 81133568

#3 Updated by Sputnick over 17 years ago

Mac apparently deletes the children of Client in another order, thus causing crashes. We'll do that slightly differently to avoid this issue now.

#4 Updated by EgS about 17 years ago

Fixed with the all new signalproxy

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